Strongman
From FragoriaWiki
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- | [[Image: | + | [[Image:Strongman.png]] '''Strongman''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". '''[[Traveler]]''' class can choose the class '''Strongman''' at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]''' or '''[[Warrior]]'''. |
- | {| cellspacing=" | + | {| cellspacing="0" cellpadding="0" border="1" |
- | | Icon | + | | align="center"|Icon |
- | | Name | + | | align="center"|Name |
- | | Function | + | | align="center"|Function |
- | | Operating principle | + | | align="center"|Operating principle |
|- | |- | ||
- | | [[Image: | + | | [[Image:Strongblow.gif]] |
- | | | + | | Strong Blow |
| Strongman invests in the next shot great power and does more damage than usual. | | Strongman invests in the next shot great power and does more damage than usual. | ||
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | ||
|- | |- | ||
- | | [[Image: | + | | [[Image:Light_armor.gif]] |
| Light Armor | | Light Armor | ||
| This ability allows the athlete to wear mail type of protective gear. | | This ability allows the athlete to wear mail type of protective gear. | ||
| Without this skill a character cannot wear mail armor | | Without this skill a character cannot wear mail armor | ||
|- | |- | ||
- | | [[Image: | + | | [[Image:Health_reg.png]] |
- | | | + | | Health Regeneration |
| Health of the fighter recovers faster than usual. | | Health of the fighter recovers faster than usual. | ||
| Without this skill a character out of combat health regenerates slowly. | | Without this skill a character out of combat health regenerates slowly. | ||
|- | |- | ||
- | | [[Image: | + | | [[Image:Countering.gif]] |
| Countering | | Countering | ||
| With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | | With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | ||
| Without this skill a character can not parry melee attacks. | | Without this skill a character can not parry melee attacks. | ||
|- | |- | ||
- | | [[Image: | + | | [[Image:War_cry.gif]] |
| War Cry | | War Cry | ||
| All associates strongman move and attack faster. | | All associates strongman move and attack faster. | ||
| Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. | | Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. | ||
|- | |- | ||
- | | [[Image: | + | | [[Image:Disarm.gif]] |
| Disarmament | | Disarmament | ||
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. |
Revision as of 08:56, 8 June 2010
File:Strongman.png Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveler class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.
Icon | Name | Function | Operating principle |
File:Strongblow.gif | Strong Blow | Strongman invests in the next shot great power and does more damage than usual. | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. |
File:Light armor.gif | Light Armor | This ability allows the athlete to wear mail type of protective gear. | Without this skill a character cannot wear mail armor |
Health Regeneration | Health of the fighter recovers faster than usual. | Without this skill a character out of combat health regenerates slowly. | |
File:Countering.gif | Countering | With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | Without this skill a character can not parry melee attacks. |
File:War cry.gif | War Cry | All associates strongman move and attack faster. | Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. |
File:Disarm.gif | Disarmament | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character. |
The distribution of abilities on levels
Level 9 character
- Strong Blow level 1 - Beat the character deals damage directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear leather protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
The level of character 16 (alone with the corresponding skills of a new class)
- Strong Blow level 2
- Countering Level 1 - Increases the time parry
The level of character 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility sogrupnikov
- Strong Blow level 3
The level of character 20 (alone with the corresponding skills of a new class)
- Disarmament level 1 - With a certain probability disarms the enemy
- Deviation level 2
The level of character 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
The level of character 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
The level of character 34 (parallel with the skills of a new class)
- Strong Blow level 4
The level of character 38 (parallel with the skills of a new class)
- Weakening level 5
The level of character 42 (parallel with the skills of a new class)
- Strong Blow level 5
- Fire Sword level 5
level of character 48 (parallel with the skills of a new class)
- Strong Blow level 6
The level of character 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
The level of character 54 (alone with the corresponding skills of a new class)
- Strong Blow level 7
The level of character 56 (alone with the corresponding skills of a new class)
- Strong Blow level 8
The level of character 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7