Items

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In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.
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In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition to obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.

Revision as of 06:05, 14 November 2010

In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition to obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.


Contents

Stacks

Many things, such as arrows, quest items, potions and some other items can be added into stacks of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag, the stacks can be divided into smaller stacks of specified numbers.

To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new stack.

Item display in Chat

Items in the game can be displayed in the chat box so that other players can visualize the item and its characteristics at the same time. Also the quality of item is high-lighted through its color.

  • To display an item in the chat, click your mouse first on the chat input space. Press the Shift key and then click on the item in the backpack/bank/other chat line.

Item level

Items, like the characters, have levels too. The character cannot wear item levels greater than himself/herself. As the player advances in the game he will notice that each type of item is found at a certain level:

Levels Category
2, 11, 21, 31, 41, 51, 61 Cuffs
3, 12, 22, 32, 42, 52, 62 Boots
4, 13, 23, 33, 43, 53, 63 Coats
5, 14, 24, 34, 44, 54, 64 Shoulder pads
6, 15, 25, 35, 45, 55, 65 Gloves
7, 16, 26, 36, 46, 56, 66 Helmets
8, 17, 27, 37, 47, 57, 67 Pants
9, 18, 28, 38, 48, 58, 68 Robes
10, 19, 29, 39, 49, 59, 69 Shields
1, 10, 20, 30, 40, 50, 60, 70 Weapons and Belts

Note - Since there is no 0 level, at level one the character obtains a weapon and a belt.

Naming items

Naming items depends on its level. The player can easily determine what level item he picked up in the loot or bought in a store/auction. Notice that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belong:

Level
Category
Title of the armors
Title of the weapons
1-9
Student
Apprentice
Student
10-19
Simple
Plain
Ordinary
20-29
Light
Light
Light
30-39
Reinforced
Better
Reinforced
40-49
Convenient
Convenient
Convenient
50-59
Military
Military
Tactical
60-69
Perfect
Perfect
Perfect
70-79
Great
Great
Great

Thus, if a player sees the Student Belt and the Military Belt - he will know that the first belt is level 1, and the second 51. These rules apply to all items of equipment.

Item's Parameters

Items, beginning from the green rarity, improve one or more characteristics of your game character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:

Suffixes
Strength
Dexterity
Endurance
Mobility
Intelligence
Spirit
Might
+
Dexterity
+
Toughness
+
Mobility
+
Reason
+
Wisdom
+

Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.

The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.

Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.

Types of Armor

Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.

Level Suffixes Type of armor
1-8 Any Leather
9-15 Might, Dexterity, Toughness Hauberk
9-15 Mobility, Reason, Widsom Leather
16+ Might Mail
16+ Dexterity Mail
16+ Toughness Platemail
16+ Mobility Mail
16+ Reason Leather
16+ Wisdom Hauberk

The type of armors that each character's class can wear:

Class Type of armor
Traveller Leather
Shaman Leather
Sorcerer Leather
Ice Spellweaver Leather
Fire Spellweaver Leather
Strongman Leather , Hauberk
Healer Leather , Hauberk, The shield
Wizard Leather , Hauberk, The shield
Herbalist Leather , Hauberk, The shield
Hunter Leather, Hauberk, Mail
Warrior Leather, Hauberk, Mail
Knight Leather, Hauberk, Mail
Berserk Leather, Hauberk, Mail
Spy Leather, Hauberk, Mail
Front-line Soldier Leather, Hauberk, Mail
Soldier Leather, Hauberk, Platemail, The shield
Diamond protector Leather, Hauberk, Platemail, The shield
Semiprecious protector Leather, Hauberk, Platemail, The shield

Type of damage

Specific type of damage can be done by one or two type of weapons such as:

Type of damage Type of weapon
Prickly Bow, Knife
Cutting Sword, Two-handled sword
Прорубающий Hatchet
Crushing Hammer, Two-Handled staff
Chopping Axe

Quality of items

The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. In other words, if you see a character wearing purple items, you will know that player is very strong and difficult to kill. If you have a high quality item that is not compatible for your class or is not needed, then the item can be sold at the auction/store.

  • Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
  • White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
  • Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
  • Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
  • Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
  • Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
  • Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.

Set item

Set items consist of several parts of golden body armors. In total, there are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. These set item can be bought from the money-exchanger in fragotown by exchanging special currency called Banges.

Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.

At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.

Name of the complete Set Type of armor Most likely role
Soldier Platemail Tank
Warrior Mail Causes fighter's damage
Berserker Mail Causes fighter's damage
Knight Mail Causes fighter's damage
Front-line Soldier Mail Causes fighter's damage
Spy Mail Causes fighter's damage
Healer Hauberk Healing
Fiery sorcerer Leather Fire magic damage
Icy sorcerer Leather Icy magic damage

ATTENTION.For set bonus to work, all items must have the same set of suffixes and prefixes.

See also

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