Abilities

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=== Skills class [[Traveler]] ===
=== Skills class [[Traveler]] ===
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{| cellspacing="1" cellpadding="6" border="0"
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{| cellspacing="1" cellpadding="6"  
|-style="background:#E9967A;"
|-style="background:#E9967A;"
! Icon
! Icon
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| This ability allows the character to wear leather protective equipment.
| This ability allows the character to wear leather protective equipment.
| Without this skill a character can not wear cloth armor.
| Without this skill a character can not wear cloth armor.
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|-style="background:#FFEBCD;"
| align="center" | [[Image:Minor_healing.png|35px]]
| align="center" | [[Image:Minor_healing.png|35px]]
! Minor Healing
! Minor Healing
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| Apart from the main damage, weapon will produce extra damage.
| Apart from the main damage, weapon will produce extra damage.
| Attacking military skill starting level. Inflicts a fixed number of additional damage is not influenced by the parameters.
| Attacking military skill starting level. Inflicts a fixed number of additional damage is not influenced by the parameters.
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|-style="background:#FFEBCD;"
| align="center" | [[Image:Spark.png|35px]]
| align="center" | [[Image:Spark.png|35px]]
! Spark
! Spark
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| Weapon character starts to cause more damage, a chance to critically hit is increased.
| Weapon character starts to cause more damage, a chance to critically hit is increased.
| Buffs starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks.
| Buffs starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks.
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|-style="background:#FFEBCD;"
| align="center" | [[Image:Weakening.png|35px]]
| align="center" | [[Image:Weakening.png|35px]]
! Weakening
! Weakening
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| If a character is badly wounded, rage gives him new strength and he starts to move and attack faster.
| If a character is badly wounded, rage gives him new strength and he starts to move and attack faster.
| Passive ability of the starting level. Allows you to escape from strong monsters.
| Passive ability of the starting level. Allows you to escape from strong monsters.
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|-style="background:#FFEBCD;"
| align="center" | [[Image:Evasion.png|35px]]
| align="center" | [[Image:Evasion.png|35px]]
! Evasion
! Evasion

Revision as of 04:17, 5 June 2010

The icon "skill" Image:Skill_icon.jpg is located on the bottom panel between bag icon and assignment list icon. It is used to identify the class status of the character, the list of skills that falls under that particular class and the subsequent subclasses options that the character might have to choose from with their list of new skills under each of subclasses.

Types of Abilities:

The abilities are of two types:

Active skills - usually labeled as green color in the skill window and found in fast bar which can be used by character.

Passive skills -usually labeled as blue color in the skill window , applied automatically, in the presence of triggering conditions.

Skills class Traveler

Icon Name Description Operating principle
Knives This ability allows the character to use knife in their hands for close combat. Without this skill a character can not use knives.
Robes This ability allows the character to wear leather protective equipment. Without this skill a character can not wear cloth armor.
Minor Healing Immediately after casting the spell, health level increases. Healing spells start from lower levels. Restores a small amount of health.
Fired Sword Apart from the main damage, weapon will produce extra damage. Attacking military skill starting level. Inflicts a fixed number of additional damage is not influenced by the parameters.
Spark The enemy was striking sparks of fire. Attacking spell starting level. Deals fire damage to the current target. Damage depends on the additional damage magic. No cooldown, the damage radius - average.
Holy weapon Weapon character starts to cause more damage, a chance to critically hit is increased. Buffs starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks.
Weakening During the spell, the enemy is attacking more slowly and causes less damage. Debilitating spell starting level. It lowers your damage and attack speed and movement of the enemy. Striking current target. Range - very big.
Retreat If a character is badly wounded, rage gives him new strength and he starts to move and attack faster. Passive ability of the starting level. Allows you to escape from strong monsters.
Evasion With this skill a character can evade enemy attacks and to avoid receiving damage. Without this skill a character can not shy away from physical melee attacks.
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